All fun events appear:
	- Alphys prank call appears in normal spot, always plays unless you've either heard it before or finished Papyrus fight
	- Sans prank call appears in ice hole (room with snow Papyrus and snow Sans), always plays unless you've either heard it before or finished Papyrus fight
	- Wrong number song plays once
	- Crossword will have 50% chance of being Nightmare every time you look at it
	- Gaster followers all appear in their spots. All 3 of them disappear, not just the holding a piece one (the other two disappear after you talk to them a second time). Once they disappear they don't come back.
	- After you beat Papyrus, the sound test has a 10% chance of appearing when you enter the fishing rod room. You can only access it once.
	- Goner kid appears like normal; talking to him w/o umbrella makes him say his normal dialogue. He only says this once though, afterwards he just says "* ..." (leaving and re-entering the room doesn't reset this). If you talk to him with the umbrella he says his umbrella dialogue no matter what (even if you've talked to him without it - this bypasses the "* ..." thing). Talking to him again will make him say the "please forget about me" line and then he disappears like the Gaster followers.
	- When in a room with a gaster follower/goner kid the border disappears and a song plays (man behind tree song from Deltarune).
	- Gaster door hallway always appears at first and is accessible from both sides. Border disappears and ambience plays in background. Gray door only appears if you've heard the wrong number song, finished the sound test, talked to all 3 followers until they disappeared, and made the goner kid disappear by talking to him twice with the umbrella. If the door isn't there, the ambience is mus_ocean from deltarune. If the door's there, it's an edited version of wind_highplace from deltarune that adds like a slow version of mus_smile.
	- When you enter the grey door, it takes you to the entry number 17 room (uses normal font instead of wingdings). After the entry ends you're sent to the mysteryman room. When he disappears, the gray door will disappear once you leave the room and when you leave the hallway you can't come back (the entrance will just take you from the save room to the telescope room and vice versa).
	- Clam girl always appears. If you talk to her in TPE (and you previously talked to her before fighting undyne) she'll say her normal dialogue. Talking to her a second time has her say her "soon approaching" thing with some changes: since the dialogue happens the second time you talk to her the first line says "Again," instead of "But"; when she turns into a goner the screen does the black flash and click sound that sans does when he threatens you. the border disappears & the music stops too.
	- When clamgirl disappears, if you've already interacted with mysteryman it plays a different sound (weird route sound from deltarune) and then afterwards the hall and grey door reappear permanently and you can visit mystery man whenever you want.
Second tiny frog in crack if you've interacted with mysteryman.
If you've interacted with mysteryman, the flavor text for Sans' photo album changes.










































































































































































































































































































































































































































































































































































































































































[skibid/スキビディ, oddbal/オッドボール, babble/ナガバナ, woody/ウッディ]